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Apr 6, 2008 at 07:51 AM CDT

View Comments: 12

Forza's Greatest Addiction: The Scoreboards

Posted by: ncasolo



Written by Ryan "Solo" Terpstra, Lead Forza2 Feature Writer

Welcome back Carolina Core and Forza 2 Fans!

This week's article will introduce you to the Forza Motorsport 2 online community. We think you'll find there's a little something for everyone no matter what your taste in burnt rubber.

For those of you who are new to the Forza scene I'd like to just share a random factoid that I learned on my recent trip to the Turn 10 Studios where I got to meet many of the game's developers. The name is actually pronounced Fort-za. Apparently the word is Italian in origin and everyone I've ever talked to online has always pronounced it wrong myself included, I just figured those guys in Seattle had a weird accent until they got on my case for saying it wrong.

Speaking of Turn 10 studios and Forza those of you not already registered on their official website you should check it out. The one section I would really like to highlight from their site is the Tuning Marketplace on the forum. This is where many different groups of people market the cars that they have fine-tuned the settings on. You'll find car setups to take the top time on the scoreboards, as well as cars that are maybe a bit outside the normal, but have been setup so that they can still be competitive online. If you're new to the game this is a great place for you to get some well tuned setup as the learning curve for tuning your own cars seems to be one of the more challenging aspects of Forza.

Now that you've got a car or two from the tuning marketplace it is time to see where you stack up. One of the most competitive environments online in Forza 2 is the hot lap scoreboard. Many of you may have already heard the term "hot lappers" and wondered exactly what a "hot lapper" is. People who consider themselves hot lappers are typically racers who try to put down the best lap on every track in every class, or at least on every track within a particular class of interest to them. With 10 different classes and 52 different tracks that gives you 520 different scoreboards just to set an individual lap time on. The number of gamers who have completed this grind is less than 200. Will you add your name to the list at the top of the "Hot Lap" scoreboard?

Let's break that down in a little bit more detail. The scoreboards can be accessed both in the game by going to the multiplayer menu and online on the official website scoreboard. Each scoreboard records a significant amount of information about the lap you ran. It records what assists were used (except racing line), what game mode you were in, if you had drafting help setting your lap, what car you used, and the date on which you ran the lap. Additionally if your lap is fast enough to be in the top 100 it records a replay of your lap. When you view a scoreboard online you are given the option to watch not only your replay, if it's in the top 100, but the replay from anyone else in the top 100 as well. If you are viewing the scoreboard from free run mode you are even able to download the replay and race against that ghost. Many people find it very useful trying to chase someone's ghost in order to better their own lap time. It not only gives a concrete goal, but in many cases it even helps you improve your own racing line.

The last, and perhaps most significant, piece of information that is uploaded when you run a lap in the top 100 is your tuning setup and build. This is an option you can turn off by going into the HUD menu, but if you want to share your setup with others this is a great way to do it. However, for people new to Forza the scoreboards are a great resource for setups while they learn to build their own cars, especially if you can't afford to buy some of the tunes in the Tuning Marketplace. If you're struggling on a particular track you can go online to the scoreboards and scroll through the top 100 until you find someone who uploaded their setup. Sometimes it is even a good idea to download more than one setup to see if one is more to your liking than another as we each have our own driving style.

Hopefully that gives everyone an idea of where you can find competition even if you're not racing. That first top 10 is usually pretty elusive, but if you find yourself putting top 10's down on the hot lap scoreboard right away perhaps you should make sure you find your way to the nearest combine to try out for the CGS.

Editor's Note:
Ryan also wrote a Track Guide on Road America on Turn 10's Official Site, ForzaMotorsport.net, in conjunction with Community Manager Landin Williams. You can view this great guide here.

Related Articles
» Tip From The Track: Week 1
» PGR3 vs FM2 Scoring Analysis
» Forza 2 Combine and Draft Recap
» Forza 2 Combine and Draft Preview
» Learning Forza 2 - The Fundamentals

About The Author

Ryan "Solo" Terpstra
Lead Forza2 Feature Writer

Ryan has been involved with the Forza community since the launch of the game in May of 2007. He is a moderator over on the official FM2 forums at ForzaMotorSport.net and also provides valuable feedback to Turn 10 regarding some of the multiplayer competitions. Beyond that, he is an avid racer himself climbing to as high as #5 in the world on the main Time Trials leaderboard.

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#1

April 6, 2008 at 08:45 AM CDT

Dolven
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CGS Forum Admin CGS Forum Admin

This post had been removed by a moderator.

#2

April 6, 2008 at 08:45 AM CDT

MarkDolven
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Posts: 1281
Location: Tahlequah

Team GM Team GM

Forza: Go!! Usually followed by the name of your team. Such as, "Forza Milan or Forza Azzurri." Pronounced "Fort-zhah."

Taken from: http://www.italiansrus.com/articles/subs...

Crazy...

Forza Core!

Mark Dolven
General Manager
http://www.CarolinaCore.com

#3

April 6, 2008 at 09:38 AM CDT

Stune
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Posts: 866
Location: Dorchester

Pro Gamer Pro Gamer

Nice read. You're right, Forza's extensive scoreboards give everyone the chance to shine as they cater to mnay different areas. Im certainly looking forward to getting back on the scroreboards again after the UK CGS draft

Last modified on 4/6/2008 at 9:39 am EST

#4

April 6, 2008 at 09:55 AM CDT

Dsantos
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Posts: 774
Location: Buxton

Staff Member Staff Member

Nice article! Great job

Last modified on 4/6/2008 at 9:56 am EST

Yea I'm the #1 Fan *Sticks tongue out*
GO JOE+GEL!
http://www.meevent.com

#5

April 6, 2008 at 12:23 PM CDT

NITRO
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Posts: 5586
Location: Sydney

Staff Member Staff Member

Awesome Read I think they need to implement something like this for all the platforms ie CSS!!!



Reg Torr - Forum & IRC Moderator
[RAK] Random Acts of Kindness. Do your part!

3D Fan since 2003

#6

April 6, 2008 at 05:30 PM CDT

iCamv1
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Posts: 1330
Location: Adelaide

Pro Gamer Pro Gamer

but who could be bothered with that many tracks and cars...nice read solo

iRacer
Myspace.com/llxcamxll

#7

April 6, 2008 at 05:32 PM CDT

ncasolo
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Posts: 75
Location: Holland

Staff Member Staff Member

sadly I have been bothered enough to do all 520 tracks lol

#8

April 6, 2008 at 08:55 PM CDT

Dark-Storm
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Posts: 251
Location: Hamilton

Pro Gamer Pro Gamer

dude if they had the car club scoreboards which was FM1 the i bet there would be a lot more people finishing the classes. turn 10s biggest mistake aside from trying to be more apealling to drifting and painting over racing in a racing game. granted the painting is fun but it just seemed like they cared about drifting more, i mean in one of the articles befor forza 2 came out they were talking about the physic changes and it was even said only drifters would notice no one else would notice or care.

if they had car club scoreboards again i garantee there would be a ***** load more people finishing hot lap

Team 3D NY
GT- R1R Dark Storm
Http://3DNY.thecgs.com
EG- For life

#9

April 6, 2008 at 10:54 PM CDT

TANJENT
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Posts: 8
Location: Melbourne

Nice one SOLO
GO Sydney Underground We will crush ALL
CAM, MORPS
GT : TANJENT PLOP
Owner THE PLOP SHOP FM.net Tuning marketplace Forums.

#10

April 7, 2008 at 02:52 AM CDT

SACKAMONJARO
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Posts: 438
Location:

Pro Gamer Pro Gamer

Yeah I agree with Dark Storm. They definitely should of had car club scoreboards. I used to be in the top 5-10 in most of the tracks that mattered in S class before the muscle cars started dominate and before the scoreboard wipe. Currently, I see no point in doing so many tracks - especially the reverse ones.

SF OPTX

#11

April 7, 2008 at 09:35 AM CDT

GeneralELive
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Posts: 324
Location: West Lafayette

Pro Gamer Pro Gamer

Scoreboards are so much worse without the club boards.


http://www.thecgs.com/index.php?s=upanel...

#12

April 7, 2008 at 03:55 PM CDT

Stune
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Posts: 866
Location: Dorchester

Pro Gamer Pro Gamer

Referenced post #11 by GeneralELive
Scoreboards are so much worse without the club boards.
#11 Yeah, i have to admit i also miss the car club boards.

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